![]() ![]() Having a balanced party is therefore key, with you needing to have a tank to take the hits, a damage dealer or two, and a healer and/or stress healer. I suppose the benefit here is you know what you’re getting when it comes to that, so you can at least prepare. This is a bit of a loss, as previously there were lots of different possible meltdowns, with a variety of results. Maxing out stress leads to your character either being resolute, where they gain health and buffs, or having a meltdown, and dropping to near-zero health. Much like before, you need to manage health as well as stress. The map is essential to knowing which route is best for you. Much of your time is spent travelling between events, which can get a little tedious if I’m honest. After a while, they become fairly recognisable, but it’s initially irritating. Too many, I would argue, as I kept on having to refer to the reference guide to check what each symbol meant. Buffs, debuffs, and damage over time abilities are often key to victory, and Darkest Dungeon 2 has these in spades. Position in your party matters, as certain attacks can only be used if you are on the front line, whilst others require a character to be in a different spot. The loss of the hamlet management aspect is a bit disappointing, but again, I’d rather be managing my heroes than building a sanatorium.Ĭombat works in the same way as it did before, with your four heroes taking on up to four enemies. ![]() You can complete a chapter, of which there are five, in about an hour and a half, but you’ll certainly fail more than a few times. I actually liked this change, as it really increases the pace of the game, and doesn’t force you to grind characters back up after a bad run. ![]() This will be quite a shift for a lot of players of the original who were expecting, or even wanting more of the same. Should you fail along the way, you’ll be sent back to the start with any collected candles, which can be used to buy permanent upgrades to characters, as well as items, and cosmetics. After you’ve been through a set number of areas, assuming you survive, you’ll enter the mountain to take on the final boss of that chapter. You’ll take on enemies, heal warriors, and collect items along each route, before eventually arriving at an inn to recover and prepare for the next stage of your excursion. Now, you select your four heroes and travel along a road in a caravan, choosing which directions to take based on what events you want to take on in a node system that you might recognise from the likes of Slay the Spire. ![]() You no longer have a village to manage, or heroes to level up and replace. With a similar story, Darkest Dungeon 2 does away with a lot of this, favouring a rogue-lite approach to the meta-level of the game, whilst keeping the turn-based four-on-four combat. Between runs, elements of the overall story will be given to you in these dreamlike sequences. Still, the dungeon-crawling gameplay was very enjoyable. It was challenging, and at times a slog, as losing a high-level hero would require you to build a replacement up to the same level which could take some time. Between excursions you would use resources you’d acquired to rebuild the nearby hamlet, with taverns, shops, and medical facilities to outfit, enhance, and frequently replace your heroes. You’d explore, find helpful items, and fight the twisted denizens of the underground. You would lead a band of adventurers into a variety of dungeons around your family’s estate, trying to find the cause of the maladies harming the surrounding environment. So first, a quick primer on the previous game. The much anticipated sequel has been in early access for a year or so, and now that it’s out in the wild I’ve been eagerly playing away at a game that wildly changes some of the original’s systems but keeps a core of brutal gameplay. An interesting world, exciting turn-based combat with perma-death, and an art style that’s as grimy as it is memorable were brought together to make a genuinely brilliant, albeit very challenging, game. Darkest Dungeon 2 makes some big changes from the original, but keeps the brutal combat.ĭarkest Dungeon was an absolute belter of a game. ![]()
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